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Digital Tutors - Introduction to 3ds Max 2015
magnet:?xt=urn:btih:A9E5FEF1A9CBC774C5183FC730006EFC517497DB&dn=Digital Tutors - Introduction to 3ds Max 2015
磁力链接详情
文件列表详情
A9E5FEF1A9CBC774C5183FC730006EFC517497DB
infohash:
114
文件数量
4.33 GB
文件大小
2015-9-27 22:59
创建日期
2024-12-22 04:40
最后访问
相关分词
Digital
Tutors
-
Introduction
to
3ds
Max
2015
01. Introduction and project overview.mp4 11.22 MB
02. Interface overview.mp4 26.84 MB
03. Viewport navigation.mp4 42.97 MB
04. Creating a 3ds Max project folder.mp4 31.86 MB
05. Selecting and viewing objects.mp4 27.37 MB
06. Creating and manipulating geometry.mp4 46.34 MB
07. Accessing sub-object modes.mp4 53.74 MB
08. Grouping and parenting.mp4 30.26 MB
09. Modeling overview.mp4 6.27 MB
10. Setting up reference images.mp4 43.42 MB
100. Finalizing the particle system.mp4 36.43 MB
101. Lighting and rendering overview.mp4 6.17 MB
102. Understanding light types in 3ds Max.mp4 46.81 MB
103. Basic light parameters in 3ds Max.mp4 35.9 MB
104. Understanding diffuse and specular components.mp4 38.55 MB
105. Utilizing the Object Properties window in 3ds Max.mp4 34.48 MB
106. Changing the rendering engine used by 3ds Max.mp4 14.27 MB
107. Setting up image-based lighting in 3ds Max.mp4 47.49 MB
108. Working with additional light sources in 3ds Max.mp4 39.82 MB
109. Optimizing render speed in 3ds Max.mp4 39.34 MB
11. Modeling the hull.mp4 49.39 MB
110. Fine-tuning particles and other materials.mp4 44.56 MB
111. Adding motion blur and improving rendered image quality.mp4 35.25 MB
112. Outputting our final animation from 3ds Max.mp4 35.53 MB
113. Converting an image sequence to a movie file in 3ds Max.mp4 36.3 MB
12. Beginning the helmet.mp4 39.77 MB
13. Smoothing the splines.mp4 42.29 MB
14. Finishing the helmet.mp4 33.34 MB
15. Modeling the pelvis.mp4 46.72 MB
16. Modeling the shoulder mount.mp4 40.37 MB
17. Modeling the shoulder socket.mp4 37.25 MB
18. Modeling the upper arm.mp4 47.24 MB
19. Modeling the elbow joint.mp4 44.69 MB
20. Modeling the arm cannon housing.mp4 51 MB
21. Modeling the arm cannon interior.mp4 40.68 MB
22. Modeling the gun barrel.mp4 41.41 MB
23. Mirroring the arm.mp4 46.75 MB
24. Modeling the upper leg.mp4 55.24 MB
25. Finishing the upper leg.mp4 40.74 MB
26. Modeling the middle leg link.mp4 56.45 MB
27. Modeling the lower leg.mp4 48.38 MB
28. Modeling the front foot piece.mp4 41.55 MB
29. Modeling the back foot piece.mp4 44.75 MB
30. Modeling the mid sections.mp4 39.87 MB
31. Modeling the jet pack tank.mp4 50.6 MB
32. Modeling the jet pack exhaust.mp4 42.86 MB
33. Modifying the hip to function.mp4 41.72 MB
34. Modeling a hose.mp4 43.37 MB
35. Adding the final elements.mp4 30.1 MB
36. Using smoothing methods.mp4 42.92 MB
37. Smoothing the shoulder pieces.mp4 42.45 MB
38. Smoothing the arm pieces.mp4 50.12 MB
39. Smoothing the accessory pieces.mp4 42.61 MB
40. Smoothing the lower body of the mech.mp4 46.2 MB
41. Adding the final details of the helmet.mp4 43.48 MB
42. Materials and texturing overview.mp4 6.77 MB
43. Material editor overview.mp4 44.29 MB
44. Modifying the basic parameters of a material.mp4 47.13 MB
45. Adding multiple materials to a single object.mp4 44.49 MB
46. Using procedural maps.mp4 31.29 MB
47. Unwrapping UV basics.mp4 38.95 MB
48. Exploring the unwrapping tools.mp4 50.47 MB
49. Using substance materials.mp4 63.85 MB
50. Outputting a UVW template.mp4 17.83 MB
51. Adding file textures.mp4 42.25 MB
52. Adding a bump map.mp4 33.6 MB
53. Rigging overview.mp4 3.08 MB
54. Preparing our model to be rigged.mp4 54.57 MB
55. Creating groups in 3ds Max.mp4 37.35 MB
56. Finishing the grouping process of our model.mp4 35.32 MB
57. Creating a global control.mp4 25.97 MB
58. Building a control object for the mech's upper torso.mp4 29.31 MB
59. Creating a control for the mech's lower torso.mp4 31.71 MB
60. Controlling the lower back.mp4 23.76 MB
61. Adding a control for the mech's center-of-mass.mp4 25.3 MB
62. Building your first bone chain.mp4 29.63 MB
63. Finishing our initial bone chain.mp4 28.66 MB
64. Setting up bone chains for the mech's toes.mp4 36.1 MB
65. Mirroring bones in 3ds Max.mp4 25.49 MB
66. Connecting the mech's legs to follow the rig.mp4 36.4 MB
67. Skinning objects in 3ds Max.mp4 27.41 MB
68. Deforming the fueling line's envelope object.mp4 36.12 MB
69. Controlling the fueling line.mp4 20.68 MB
70. Deforming the mech's mid section.mp4 22.46 MB
71. Attaching the mid section to follow our rig.mp4 23.65 MB
72. Creating the mech's arm bones.mp4 38.95 MB
73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4 35.2 MB
74. Controlling the mech's legs.mp4 40.32 MB
75. Finishing the leg controls.mp4 25.66 MB
76. Creating custom attributes and wiring parameters.mp4 51.35 MB
77. Arm controls.mp4 24.59 MB
78. Rigging with the Reaction Manager.mp4 48.92 MB
79. Making our scene animator-friendly.mp4 29.77 MB
80. Animation overview.mp4 4.09 MB
81. How to create and edit keyframes in 3ds Max.mp4 43.86 MB
82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp4 48.77 MB
83. Working with Auto Key and creating simple expressions in the Curve Editor.mp4 32.24 MB
84. Creating expressions.mp4 29.54 MB
85. Path animation.mp4 25.96 MB
86. Creating crowds with Populate.mp4 25.38 MB
87. Starting on our final project.mp4 15.25 MB
88. Animating the mech's platform.mp4 45.87 MB
89. Blocking in the mech's performance.mp4 38.59 MB
90. Finalizing our blocking pass and starting on our polishing stage.mp4 40.99 MB
91. Finishing the mech's polishing pass.mp4 25.71 MB
92. Adding a shot camera.mp4 33.2 MB
93. Wrapping up the animation and previewing animations in real-time.mp4 23.97 MB
94. Dynamics overview.mp4 5.11 MB
95. Creating particles in 3ds Max.mp4 42.2 MB
96. Modifying the particle system behavior.mp4 37.56 MB
97. Using space warps.mp4 44.5 MB
98. Creating the fog material.mp4 50.02 MB
99. Finalizing the fog material.mp4 33.84 MB
Project_Files.rar 346.94 MB
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