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Digital Tutors - Character Rigging for Production in Maya 2011
magnet:?xt=urn:btih:74226274562C1C18D44F9C4A783EB5524735F772&dn=Digital Tutors - Character Rigging for Production in Maya 2011
磁力链接详情
文件列表详情
74226274562C1C18D44F9C4A783EB5524735F772
infohash:
68
文件数量
3.03 GB
文件大小
2010-6-11 04:05
创建日期
2024-11-11 21:25
最后访问
相关分词
Digital
Tutors
-
Character
Rigging
for
Production
in
Maya
2011
01. Introduction and Project Overview.flv 8.86 MB
02. Prepping Our Scene.flv 55.14 MB
03. Creating a Renaming Tool.flv 38.5 MB
04. Building the Left Leg Joint.flv 42.65 MB
05. A Technique for Re-orienting Joints-Finishing the Leg Joints.flv 79.14 MB
06. Setting-up Foot Roll Joints.flv 55.41 MB
07. Creating a Tool that Generates a Box Curve.flv 31.82 MB
08. Scripting a Joint Curve.flv 62.16 MB
09. Constructing Foot Controls.flv 59.04 MB
10. Setting up the Foot Controls-Rigging the Toe Bend.flv 46.43 MB
11. Rigging a Foot Bank.flv 55.94 MB
12. Finishing the Foot Bank Rig.flv 43.12 MB
13. Adding Knee Controls.flv 22.33 MB
14. Establishing Knee Association Curves.flv 52.13 MB
15. Writing a Script to Generate Joints on each Selected Vertex.flv 58.52 MB
16. Building the nSpine Joints.flv 36.47 MB
17. Adding in a Spline IK - Initial Connections of the nSpine.flv 46.93 MB
18. Creating Upperbody Control Curves.flv 49.75 MB
19. Starting to Add Twisting to our nSpine.flv 40.4 MB
20. Setting up the Initial Twisting in the nSpine.flv 49.26 MB
21. Completing the Setup of the nSpine Locators.flv 53.14 MB
22. Choosing a Stable Rotate Order for Control Objects.flv 23.22 MB
23. Finishing the nSpine.flv 37.3 MB
24. Building the Shoulder and Arm Chains.flv 59.47 MB
25. Building Finger Joints.flv 54.81 MB
26. Rigging Shoulder Controls.flv 70.61 MB
27. Establishing IK Arm Controls.flv 32.65 MB
28. Adding Elbow Controls for the IK Arm.flv 16.58 MB
29. Establishing Elbow Association Curves.flv 28.35 MB
30. Dynamically Parenting the Arm Controls.flv 38.58 MB
31. Setting up IK-FK Switch Controls.flv 47.94 MB
32. Building FK Controls of the Arms.flv 58.14 MB
33. Finishing the FK Arm Controls.flv 57.97 MB
34. Dynamically Orienting the FK Arm Controls.flv 30.09 MB
35. Creating a Tool that Parents Shape Nodes.flv 40.01 MB
36. Starting on Finger Controls.flv 57.26 MB
37. Finishing the Finger Controls.flv 61.64 MB
38. Building Arm-Forearm Twist Joints.flv 55.62 MB
39. Establishing Arm-Forearm Twist Controls.flv 60.18 MB
40. Wrapping up our Forearm Twist Rig.flv 46.32 MB
41. Rigging the Left Arm with an Auto Clavicle Feature.flv 77.46 MB
42. Setting up an AutoClavicle on the Right Arm.flv 43.89 MB
43. Building the Neck and Head Bones.flv 29.52 MB
44. Establishing a Head Control.flv 40.43 MB
45. Dynamically Parenting the Head Control.flv 15.64 MB
46. Creating Facial Joints.flv 35.23 MB
47. Renaming and the Facial Joints.flv 25.94 MB
48. Building Facial Controls.flv 71.03 MB
49. Adding Parent Controls to our Facial Rig.flv 46.45 MB
50. Wrapping up the Facial Controls.flv 38.78 MB
51. Blinking the Eyes.flv 57.01 MB
52. Constructing Eye Controls.flv 39.21 MB
53. Dynamically Parenting the Eye Controls.flv 27.73 MB
54. Starting to Rig the Eyes.flv 53.8 MB
55. Finishing the Left Eye.flv 33.92 MB
56. Finishing the Right Eye.flv 50.49 MB
57. Cleaning up the Scene - Adding a Global Control Curve.flv 46.92 MB
58. Adding a Character Set.flv 20.42 MB
59. Binding the Character - The Magic of Dual Quaternion Skinning.flv 44.81 MB
60. Binding the Eyebrows - Blocking in Weights with Dual Quaternion Skinning.flv 56.36 MB
61. Refining the Deformations of the Head.flv 31.53 MB
62. Finishing the Weights on the Left Leg.flv 51.07 MB
63. Wrapping up the Weights on the Left Hand.flv 43.24 MB
64. Adding and Editing Influence Objects.flv 52.23 MB
65. Finalizing the Left Arm's Weights.flv 33.8 MB
66. Painting Weights on the Neck.flv 26.68 MB
67. Double-checking Deformations.flv 31.48 MB
68. Mirroring Skin Weights - Finishing the Character Rig.flv 56.74 MB
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