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[GigaCourse.Com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C Coding
magnet:?xt=urn:btih:63c39da204b818e4f1e9ea9a200ee9d530c255ef&dn=[GigaCourse.Com] Udemy - RPG Core Combat Creator Learn Intermediate Unity C Coding
磁力链接详情
文件列表详情
63c39da204b818e4f1e9ea9a200ee9d530c255ef
infohash:
184
文件数量
12.17 GB
文件大小
2023-1-28 12:57
创建日期
2024-12-3 21:20
最后访问
相关分词
GigaCourse
Com
Udemy
-
RPG
Core
Combat
Creator
Learn
Intermediate
Unity
C
Coding
1 - Introduction & Setup/1 - Welcome To The Course.mp4 67.8 MB
1 - Introduction & Setup/2 - Install Unity 20183.mp4 57.07 MB
1 - Introduction & Setup/3 - Install Visual Studio Code.mp4 24.26 MB
1 - Introduction & Setup/5 - Quick Game Design Overview.mp4 54.05 MB
1 - Introduction & Setup/6 - Architectural Overview.mp4 69.43 MB
1 - Introduction & Setup/7 - Community & Support.mp4 78.07 MB
10 - Simple Weapons/107 - Section Overview Simple Weapons.mp4 11.04 MB
10 - Simple Weapons/108 - Equip A Weapon.mp4 128.07 MB
10 - Simple Weapons/109 - Animator Override Controller.mp4 48.79 MB
10 - Simple Weapons/110 - Creating Scriptable Objects.mp4 49.25 MB
10 - Simple Weapons/111 - Unarmed As A Weapon.mp4 80.46 MB
10 - Simple Weapons/112 - Basic Weapon Pickup.mp4 97.38 MB
10 - Simple Weapons/113 - Left Handed Weapons.mp4 119.98 MB
10 - Simple Weapons/114 - Make A Weapon Projectile.mp4 113.29 MB
10 - Simple Weapons/115 - Shoot Projectiles.mp4 108.02 MB
10 - Simple Weapons/116 - Damage From Projectiles.mp4 73.87 MB
10 - Simple Weapons/117 - Trails & Prefab Variants.mp4 107.25 MB
10 - Simple Weapons/118 - Destroy Old Weapon.mp4 96.32 MB
10 - Simple Weapons/119 - Improve Projectile Behaviour.mp4 137.97 MB
10 - Simple Weapons/120 - Fireball Weapon & Pickup.mp4 76.03 MB
10 - Simple Weapons/121 - Fireball Particle System.mp4 91.02 MB
10 - Simple Weapons/122 - Projectile Impact Effect.mp4 45.98 MB
10 - Simple Weapons/123 - Destroy The Unwanted.mp4 110.54 MB
10 - Simple Weapons/124 - Resetting The Default Animator.mp4 50.4 MB
10 - Simple Weapons/125 - Dynamic Resource Loading.mp4 71.51 MB
10 - Simple Weapons/126 - Saving Weapon Choice.mp4 25.81 MB
10 - Simple Weapons/127 - Pickup Respawning.mp4 20.13 MB
11 - Character Stats/128 - Progression Design.mp4 54.76 MB
11 - Character Stats/129 - Progression Scriptable Object.mp4 64.38 MB
11 - Character Stats/130 - Looking Up The Health Stat.mp4 64.85 MB
11 - Character Stats/131 - Debug Health Display.mp4 78.02 MB
11 - Character Stats/132 - Enemy Health Display.mp4 29.27 MB
11 - Character Stats/133 - Awarding Experience Points.mp4 92.59 MB
11 - Character Stats/134 - Editing Scriptable Object Files.mp4 74.48 MB
11 - Character Stats/135 - Finding A Stat By Enum.mp4 61.74 MB
11 - Character Stats/136 - Saving Experience Points.mp4 28.65 MB
11 - Character Stats/137 - Displaying Experience.mp4 23.96 MB
11 - Character Stats/138 - Performant Lookups With Dictionaries.mp4 76.48 MB
11 - Character Stats/139 - Levelling Up.mp4 123.85 MB
11 - Character Stats/140 - Displaying The Level.mp4 26.99 MB
11 - Character Stats/141 - Squashing Health Bugs.mp4 69.43 MB
11 - Character Stats/142 - Events And Delegates.mp4 55.68 MB
11 - Character Stats/143 - Delegates And Actions For Leveling Up.mp4 59.54 MB
11 - Character Stats/144 - Saving Race Conditions.mp4 30.68 MB
11 - Character Stats/145 - Level Up Events And Particle Effects.mp4 105.95 MB
11 - Character Stats/146 - Damage Progression.mp4 87.55 MB
11 - Character Stats/147 - Extensible Modifier System.mp4 47.48 MB
11 - Character Stats/148 - Percentage Modifiers.mp4 53.72 MB
11 - Character Stats/149 - Data Hazards And Race Conditions.mp4 52.65 MB
11 - Character Stats/150 - Hunting Down Race Conditions.mp4 55.56 MB
11 - Character Stats/151 - Awake vs Start.mp4 86.49 MB
11 - Character Stats/152 - Lazy Initialisation.mp4 78.95 MB
11 - Character Stats/153 - Progression Stats Spreadsheet.mp4 164.41 MB
12 - Final Polish/154 - Configurable Cursors.mp4 90.77 MB
12 - Final Polish/155 - Cursors And UI.mp4 72.77 MB
12 - Final Polish/156 - Generic Raycastable Components.mp4 97.75 MB
12 - Final Polish/157 - Cursor Type With IRaycastable.mp4 42.9 MB
12 - Final Polish/158 - Raycast Sorting.mp4 41.65 MB
12 - Final Polish/159 - Raycasting To A NavMesh.mp4 107.49 MB
12 - Final Polish/160 - Calculating A NavMesh Path.mp4 107.31 MB
12 - Final Polish/161 - In Game UI.mp4 41.32 MB
12 - Final Polish/162 - Text Fading Animation.mp4 22.48 MB
12 - Final Polish/163 - Spawning Damage Text.mp4 34.26 MB
12 - Final Polish/164 - Using Unity Events.mp4 82.25 MB
12 - Final Polish/165 - Updating The Damage Text Value.mp4 30.54 MB
12 - Final Polish/166 - Unity Events With Parameters.mp4 46.21 MB
12 - Final Polish/167 - Health Bar UI.mp4 74.32 MB
12 - Final Polish/168 - Updating The Health Bar Scale.mp4 40.51 MB
12 - Final Polish/169 - Disabling Empty Health Bars.mp4 27.59 MB
12 - Final Polish/170 - Fixing The Fader.mp4 92.27 MB
12 - Final Polish/171 - Coroutine Race Conditions.mp4 98.14 MB
12 - Final Polish/172 - Camera Facing LateUpdate Fix.mp4 11.55 MB
12 - Final Polish/173 - Sound Effects And UnityEvents.mp4 84.3 MB
12 - Final Polish/174 - Weapon Prefab Refactor.mp4 33.39 MB
12 - Final Polish/175 - Fighter To Weapon Communication.mp4 41.22 MB
12 - Final Polish/176 - Boom Microphone Audio Listener.mp4 38.39 MB
12 - Final Polish/177 - Health Pickup Hack.mp4 79.91 MB
12 - Final Polish/178 - Visual Polish Audit.mp4 53.53 MB
12 - Final Polish/179 - Visual Polish Part 1.mp4 77.2 MB
12 - Final Polish/180 - Visual Polish.mp4 193.72 MB
12 - Final Polish/181 - Visual Polish.mp4 171.89 MB
12 - Final Polish/182 - Combat Moment Fine Tuning.mp4 118.76 MB
12 - Final Polish/183 - Bug Attacking Distant Enemies.mp4 35.55 MB
12 - Final Polish/184 - Enemy AI Agro.mp4 32.53 MB
12 - Final Polish/185 - Enemy Mob Mechanics.mp4 89.38 MB
12 - Final Polish/186 - Bug Shooting Over Water.mp4 24.22 MB
12 - Final Polish/187 - Youve Finished The Course.mp4 17.71 MB
2 - Basic Movement/10 - Move Using Nav Mesh Agent.mp4 65.45 MB
2 - Basic Movement/11 - Refining Your Nav Mesh.mp4 109.06 MB
2 - Basic Movement/12 - Introduction To Raycasting.mp4 71.78 MB
2 - Basic Movement/13 - Implement Click.mp4 57.46 MB
2 - Basic Movement/14 - Create A Fixed Follow Camera.mp4 58.42 MB
2 - Basic Movement/15 - Animation Blend Trees.mp4 140.04 MB
2 - Basic Movement/16 - Match Animation To Movement.mp4 180.55 MB
2 - Basic Movement/17 - Basic Movement Tweaks.mp4 76.73 MB
2 - Basic Movement/18 - Project Folder Structure.mp4 47.09 MB
2 - Basic Movement/8 - Section Overview.mp4 5.88 MB
2 - Basic Movement/9 - Create A Simple Sandbox.mp4 115.89 MB
3 - High Level Game Design/19 - Section Intro.mp4 19.77 MB
3 - High Level Game Design/20 - 15 Page Game Design Document.mp4 102.79 MB
3 - High Level Game Design/21 - The Player Experience.mp4 104.94 MB
3 - High Level Game Design/22 - First Draft Of Your GDD.mp4 67.3 MB
4 - Basic Combat/23 - Section Overview.mp4 15.47 MB
4 - Basic Combat/24 - Separating The Control Layer.mp4 95.3 MB
4 - Basic Combat/25 - Namespaces To See Dependencies.mp4 87.19 MB
4 - Basic Combat/26 - Raycasting For Components.mp4 96.4 MB
4 - Basic Combat/27 - Implementing Action Priority.mp4 44.11 MB
4 - Basic Combat/28 - Move Within Range.mp4 38.54 MB
4 - Basic Combat/29 - Cancelling Combat With Movement.mp4 48.01 MB
4 - Basic Combat/30 - Decoupling Dependency Cycles.mp4 83.77 MB
4 - Basic Combat/31 - Dependency Inversion With Interfaces.mp4 44.66 MB
4 - Basic Combat/32 - Add Attack Animation.mp4 30.01 MB
4 - Basic Combat/33 - Trigger Animation In Code.mp4 38.61 MB
4 - Basic Combat/34 - Throttling Our Attacks.mp4 29.49 MB
4 - Basic Combat/35 - Taking Damage.mp4 36.44 MB
4 - Basic Combat/36 - Nested Prefabs And Variants.mp4 87.6 MB
4 - Basic Combat/37 - Using Prefab Variants.mp4 99.49 MB
4 - Basic Combat/38 - Any State Animations.mp4 28.54 MB
4 - Basic Combat/39 - Trigger Death Animation.mp4 41.42 MB
4 - Basic Combat/40 - Stop Attacking Already.mp4 49.07 MB
4 - Basic Combat/41 - Look Them In The Eyes.mp4 53.56 MB
4 - Basic Combat/42 - Ignore Dead Enemies.mp4 43.75 MB
4 - Basic Combat/43 - Bugs What Bugs.mp4 85.57 MB
5 - Enemy AI/44 - Section Overview.mp4 23.1 MB
5 - Enemy AI/45 - Calculating AI Chase Distance.mp4 62.59 MB
5 - Enemy AI/46 - Swappable Control Systems.mp4 48.76 MB
5 - Enemy AI/47 - Disable Control When Dead.mp4 49.72 MB
5 - Enemy AI/48 - Visualising With Gizmos.mp4 47.75 MB
5 - Enemy AI/49 - AI Guarding Behaviour.mp4 31.13 MB
5 - Enemy AI/50 - Thats Some Suspicious Behaviour.mp4 74.19 MB
5 - Enemy AI/51 - Visualising Waypoints.mp4 42.73 MB
5 - Enemy AI/52 - Waypoint Loops.mp4 30.48 MB
5 - Enemy AI/53 - Patrolling Behaviour.mp4 65.77 MB
5 - Enemy AI/54 - Dwelling At Waypoints.mp4 57.93 MB
6 - First Moment/55 - Section Overview First Moment.mp4 22.79 MB
6 - First Moment/56 - Design A Moment.mp4 30.64 MB
6 - First Moment/57 - Sketch Your Moment.mp4 42.32 MB
6 - First Moment/58 - Tips To Improve Workflow.mp4 131.28 MB
6 - First Moment/59 - Craft The Environment.mp4 154.76 MB
6 - First Moment/60 - Hits.mp4 103.12 MB
6 - First Moment/61 - Tweak Enemy Patrol.mp4 121.73 MB
6 - First Moment/62 - Cinemachine Follow Camera.mp4 85.17 MB
6 - First Moment/63 - Make Cinematic Sequence.mp4 146.91 MB
6 - First Moment/64 - Trigger Cinemachine Cut Scene.mp4 112.16 MB
6 - First Moment/65 - The Observer Pattern In C.mp4 59.29 MB
6 - First Moment/66 - Player Input In Cutscenes.mp4 33.77 MB
7 - Scene Management/67 - Section Overview.mp4 15.79 MB
7 - Scene Management/68 - Make A Second Scene.mp4 82.27 MB
7 - Scene Management/69 - Scene Loading Portals.mp4 63.25 MB
7 - Scene Management/70 - How Coroutines Work.mp4 107.92 MB
7 - Scene Management/71 - Wait For Scene To Load.mp4 19.41 MB
7 - Scene Management/72 - Player Spawn Point.mp4 86.73 MB
7 - Scene Management/73 - Cross Scene References.mp4 63.48 MB
7 - Scene Management/74 - Canvas Groups For Fading.mp4 12.39 MB
7 - Scene Management/75 - Nested Coroutines For Fading.mp4 78.89 MB
7 - Scene Management/76 - Avoiding The Singleton Pattern.mp4 121.83 MB
8 - Saving Asset Pack/77 - Section Overview Saving Asset Pack.mp4 37.26 MB
8 - Saving Asset Pack/78 - The Saving System Overview.mp4 27.88 MB
8 - Saving Asset Pack/79 - Triggering Saving And Loading.mp4 34.1 MB
8 - Saving Asset Pack/80 - Saveable Components And GameObjects.mp4 58.59 MB
8 - Saving Asset Pack/81 - Challenge Saveable Health.mp4 42.08 MB
8 - Saving Asset Pack/82 - Checkpoints Between Scenes.mp4 111.82 MB
8 - Saving Asset Pack/83 - Loading The Saved Scene.mp4 37.16 MB
8 - Saving Asset Pack/84 - BONUS Capturing Multiple Parameters.mp4 44.93 MB
9 - Saving System/100 - Saving Multiple Scenes.mp4 71.55 MB
9 - Saving System/101 - Checkpoints Between Scenes.mp4 93.98 MB
9 - Saving System/102 - ISaveable Components.mp4 117.1 MB
9 - Saving System/103 - Deduplicating UUIDs.mp4 105.95 MB
9 - Saving System/104 - Restoring Health.mp4 62.27 MB
9 - Saving System/105 - Reloading The Last Scene.mp4 90.61 MB
9 - Saving System/106 - Fading Before Scene Load.mp4 38.69 MB
9 - Saving System/87 - Section Overview Saving System.mp4 23.33 MB
9 - Saving System/88 - Save System Design.mp4 25.94 MB
9 - Saving System/89 - Overview Of Binary Serialization.mp4 94.59 MB
9 - Saving System/90 - File Paths In C.mp4 22.99 MB
9 - Saving System/91 - Understanding Unicode.mp4 71.49 MB
9 - Saving System/92 - Filestream Read And Write In C.mp4 50.73 MB
9 - Saving System/93 - Converting To Binary In C.mp4 83.24 MB
9 - Saving System/94 - BinaryFormatter For Serialization.mp4 106.95 MB
9 - Saving System/95 - Saveable Entities.mp4 102.55 MB
9 - Saving System/96 - Generating UUIDs In C.mp4 29.92 MB
9 - Saving System/97 - Editing SerializedFields.mp4 99.88 MB
9 - Saving System/98 - Serializing With SaveableEntities.mp4 61.98 MB
9 - Saving System/99 - Saving Multiple Scenes.mp4 63.87 MB
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