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Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
magnet:?xt=urn:btih:27586F47EBA179F3D4C58A878546E58AC1FAA919&dn=Digital Tutors - Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation
磁力链接详情
文件列表详情
27586F47EBA179F3D4C58A878546E58AC1FAA919
infohash:
38
文件数量
888 MB
文件大小
2014-7-16 03:55
创建日期
2024-8-17 01:26
最后访问
相关分词
Digital
Tutors
-
Indie
Game
Development
Pipeline
Volume
6
Hero
Character
Rigging
and
Animation
project files.zip 77.37 MB
15 Skinning the hero's boots.mp4 36.46 MB
18 Binding the gloves.mp4 36.02 MB
30 Setting up controls for the arms.mp4 34.45 MB
24 Creating secondary foot controls.mp4 33.76 MB
09 Starting on the character's arm chain.mp4 31.96 MB
12 Creating a joint chain for the thumb and mirroring the arm chain.mp4 31.86 MB
25 Finishing our foot controls.mp4 30.03 MB
26 Controlling the torso.mp4 27.87 MB
32 Mirroring and cleaning up our finger controls.mp4 27.78 MB
11 Adding finger bones.mp4 27.36 MB
29 Creating controls for the neck, helmet, and visor.mp4 26.73 MB
31 Starting on the hero's finger controls.mp4 26.72 MB
35 Setting up our scene for animation.mp4 25.66 MB
34 Double-checking our rig and exploring other helpful MEL tools.mp4 25.55 MB
22 Setting up a foot roll system.mp4 23.86 MB
21 Adding inverse kinematics to the legs.mp4 23.34 MB
20 Designing leg controls.mp4 23.07 MB
19 Creating a global control.mp4 22.92 MB
36 Reversing and baking a cycled animation.mp4 21.93 MB
33 Finishing the setup process of our finger controls.mp4 21.48 MB
23 Constraining the feet to our intermediate controllers.mp4 20.78 MB
02 Setting up the scene and adding leg joints.mp4 19.89 MB
17 Binding the character's tunic.mp4 19.26 MB
37 More techniques used on ghost knight's death sequence and the exporting process.mp4 18.96 MB
28 Completing the setup process of the hero's upper body.mp4 17.76 MB
10 Using MEL to reorient joints.mp4 17.01 MB
05 Organizing our scene and creating joints for the root and center-of-gravity.mp4 16.47 MB
13 Skinning the helmet.mp4 16.15 MB
04 Finishing our leg chain and mirroring it to the opposite leg.mp4 15.35 MB
06 Working with the insert joint tool.mp4 14.97 MB
14 Skinning the belt.mp4 14.31 MB
03 Quickly modifying a joint's orientation.mp4 12.07 MB
27 Setting up a control for the character's center-of-gravity.mp4 11.37 MB
08 Setting up joints for the helmet and visor.mp4 11.27 MB
16 Mirroring weights on separate pieces of geometry.mp4 10.52 MB
07 Creating a pelvis bone.mp4 8.74 MB
01 Introduction and project overview.mp4 6.96 MB
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